It's up to you if you'd like to use the Dual Wield tree in Warfare on your Conqueror or not. That means you can gear yourself out with other Resistances in mind. Thanks to the Defense Rally ability you'll get a lot of your Elemental Resistances each time you use it. For Resistances I recommend you get 30 - 60% Elemental Resistances and try to cap out Piercing, Vitality, Poison while also getting as much Physical Resistance as you can. Stonebinder's Cuffs isn't a bad piece of gear for you to get either, but you may need to dump some points into Dexterity to equip it (which isn't a big deal). Einherjar's Fate will last you from Act 1 - 3 in each new Difficulty and Sabertooth will carry you from Act 3 - 5. These weapons will be some of the biggest upgrades you can get in each Difficulty and they will carry you through the game. Once I get to 60 + I like to put some into Energy too if I am not having a difficult time with enemies.Īs a Conqueror one of the best pieces of advice I can give you is to stop in Act 3 each difficulty for the Sabertooth weapon and again in Act 5 for Einherjar's Fate. While leveling up I recommend that you put most of your points into Strength but some into Health as well, typically every 5th or 6th Attribute Point I put into Health. Conquerors are extremely tanky thanks to the Defensive Mastery and have high damage output since both masteries highly boost Strength. The Conqueror is one of the most popular classes in Titan Quest because it's the go-to melee class of the game and one of the best builds. Levels 65+ you can dump some into Energy too if you'd like Important Stats: Vitality Resistance, Piercing & Physical Resistance, Offensive Ability and Defensive AbilityĪttributes: Strength and Dexterity with a little bit of Health. Primary Skills: Onslaught, Battle Standard, Shield Charge, Battle Awareness, Rally, Colossus Form,
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